DUPLAYS Indoor Cricket Rules
8 players per team with 4 reserves8 overs an innings 16 over gameMinimum 6 players for a game to go ahead. There are 8 groups, the top ranked team from each group will qualify for quarterfinals.
All players to be Tecom EmployeesBesides singing up online which is mandatory for all the captains, must send DUPLAYS their entire 12 man team list with employee codeAll players must bring their ID cards to the venue on both days for ID checks (compulsory)Players cannot be borrowedTeams must reach the venue 45 mins before their game starts and report to the on site admin. Games cannot start later than 10mins after official start time - otherwise game is a forfeitCaptains to nominate a vice captain and must provide their mobile no's when signing up online
Every player on the team has to bowl a minimum of 1 overThe same bowler cannot bowl consecutive oversBowlers have option to bowl overarm or underarm. 4 players have to be behind the center line and 4 players in front of the center lineMankad rule: when bowling underarm has to complete his bowling action and then hit the stumps to get a mankad declared. If the bowler does complete his bowling action the mankad will be declared as invalid. Only 2 invalid mankads are allowed in an over. The 3rd invalid attempt will be declared a No Ball.
Each player on the team has to bat. All players bat in pairs.A pair of batsmen can bat a maximum of 2 overs1 physical run is scored when the batsmen run to the center line and back2 run bonus awarded for No Ball or WideNo reballs till last over. In last over bonus runs and reballs are given.If No Ball or Wide is hit into the nets, the bonus runs and the physical runs made will be added to the 2 run penaltyIf a player is injured and leaves the games before bowling his or her compulosry over, the opposing team captain will determine which player will bowl the injured players over. Note: the bowler picked cannot be the bowler who bowled the previous overNo runner allowed unless there is a physical injury
Bonus Runs: a batsman has to run 1 physical run to claim bonus runs
Back Net – 0 extra runsSide net before the center line = +1 extra runSide net after the center line = +2 extra runsFront net = +6 extra runs if hit directly, +4 extra runs if bounces and hits front net
5 run penalty every time a batsman gets Out (Bowled,Caught or Run Out)The striking batter will retain the strike, after being dismissedA batsman can be Run Out on a no ball. 2 run bonus not awarded if batsman is dismissed on a no ballA catch may be taken off all boundary netting except a direct hit on the full to Front Net. A ball passing from a fielder's hand or body directly onto the Front net, on the full, and then caught, will result in the striker being not out and the bonus runs will count. The striker will be out if a ball is caught if it hits the Side netting before passing onto the Front and is caught without touching the ground. Should a ball hit the non-striker and then be caught before touching the ground, the striker will be out